The MacSplicer Podcast
The MacSplicer Podcast #55 - Responding to FGC Questions

The MacSplicer Podcast #55 - Responding to FGC Questions

November 27, 2018

I received a pretty thorough email response to my most recent project—The Resurgence of the 3-D Fighting Game and just wanted to give my response to the points made on the email and why I came to the conclusion that I did.

Topics on this week’s show include:

  • Responding to FGC email
  • Character difficulty in fighting games
The MacSplicer Podcast #54 - The Escape Fighting Games Provide

The MacSplicer Podcast #54 - The Escape Fighting Games Provide

November 18, 2018

After receiving an email from a listener who was going through a bit of hard time, I decided to record a podcast explaining why I feel fighting games can serve as a great escape from the monotony of the everyday grind.

Topics on this week’s show include:

  • Why fighting games can be a good distraction
The MacSplicer Podcast #53 - Marketing and Culture in the FGC

The MacSplicer Podcast #53 - Marketing and Culture in the FGC

November 16, 2018

One of my longer solo podcasts I've done where I ramble about different types of content I want to create, commentary style, and the topic of marketing in fighting games.

Topics on this week’s show include:

  • The FGC's approach to marketing and promotion
  • Mike Ross' and his departure from the FGC
The MacSplicer Podcast #52 - Soul Calibur VI, Omen of Sorrow, and the FGC’s Narrative

The MacSplicer Podcast #52 - Soul Calibur VI, Omen of Sorrow, and the FGC’s Narrative

November 10, 2018

A short podcast before work, I talk a little about Soul Calibur VI's recent problems, the status of a new indie fighting game—Omen of Sorrow, and finish off with how narrative exists in the FGC.

Topics on this week’s show include:

  • Soul Calibur VI gameplay issues
  • Omen of Sorrow initial thoughts
  • The FGC's narrative
The MacSplicer Podcast #51 - Fighting Games Compared to Mainstream Gaming

The MacSplicer Podcast #51 - Fighting Games Compared to Mainstream Gaming

November 1, 2018

A quick update on fighting game related projects, and I talk about where the fighting game genre stands compared to mainstream gaming. The thought came after voting on a Twitter poll by an Xbox employee with regards to which franchise should see a future iteration, and the fighting game Killer Instinct receiving only 11% of the total votes out of four selections.

Topics on this week’s show include:

  • FGC project progress
  • Fighting games position in the grand scope of the gaming industry